When perfectly capable and extremely experienced people aren't even landing the roles, we have to start asking if the process is even working at all. Performance testing completed with Autodesk Arnold 6.0.1 and Maya 2020. Below is the test run by NVIDIA on Quadro RTX 8000, 256 GB DDR4 RAM. Companies aren't being realistic.Īt some point, we have to stop being silly with these requirements. Powerful Multi-GPU Rendering Arnold 6.0 supports up to 8 GPUs. You cannot fill an entire team with only senior people, that is why you can't land who you need to land. Meanwhile, the team is hurting and desperately needing help.Īll these senior roles that are open right now are open mostly because of failures to properly evaluate talent. So there the job is, sitting around waiting to be filled. The icing on top, the company tells you they are going with someone that has done the job before, but then they don't even offer that person enough money for their experience to take the job. You see this role posted online for months unfilled and think, "in this time span I could have definitely learned this job." You get an interview, it goes really well, then you get ghosted or they just pass. I spoke with some people around the industry recently and based off of their experiences and my own, I'm coming to believe that hiring altogether is just broken, not just for Juniors.Ĭase in point. Hiring in the game industry is broken, top to bottom.
0 Comments
Leave a Reply. |